Before combat begins, you can deploy your troops and traps. Eventually, you’ll have to engage with pesky adventurers.Ĭombat in Legend of Keepers works a bit like a few deckbuilding games I’ve played, with a few differences. You might even get lucky and find an extraordinarily powerful minion, but events don’t always work out in your favor, and you might find yourself paying gold or even HP if you’re unlucky. This is also the time you can engage in commerce: shop at merchants, sell off minions on the black market, and even purchase and upgrade traps. These tasks range from resolving events to sending minions out on long term tasks. Each week you will be given a choice of what task to perform. There are two main phases that make up the gameplay of Legend of Keepers: the week to week operations, and the turn-based combat. Deploy monsters, traps, and deal with employee drama in the week to week operations. You play as one of three masters, each with their own spells and abilities-as you assemble teams of minions to fight off adventurers for the Dungeons Company, a massive evil conglomerate with dungeons that need protection. Legend of Keepers is a turn-based strategy game that has a few deck builder and roguelike qualities thrown in. Being evil in video games can be extremely fun, and while I don’t explicitly seek out games that allow me to indulge in morally dubious behaviors, I definitely don’t shy away from the chance to sow harmless video game-based malice. Since then, I’ve taken the role of bad guy to dispatch do-gooders countless times over the ensuing decades. I think the first time I took the mantle of dark lord to stop adventurers and would-be plunderers was way back in 1997 with Dungeon Keeper.
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